![]() ![]() Otherwise, when someone tries to run it, the game will crash. ini file and painstakingly make sure to include any and all assets you’re using that come from the RTP in the game’s imported asset folders. To make a game work without the full RTP, you have to make modify its. The only problem is that 1)I think the program was made with the assumption most people who play RPG Maker games will be people who have RPG Maker(!), and thus won’t need to download anything and 2)anyone else would want to download that 200+ MB file in addition to a game in the first place instead of just the game, especially if the game doesn’t use everything in the RTP. The idea is that once it’s been downloaded, the user will never have to download it again and the game files themselves can technically be smaller. Basically, in addition to the game, it expects people to download the Runtime Package, or RTP. Then, there’s the issue of how it packages completed games. There are ways to port them, apparently, but I can’t figure out how they work other than “Hire Someone.” If you want to get serious about game development (and “Hire Someone” isn’t in your immediate budget), this is a definite handicap. But to use RPG Maker’s capabilities to the full, I’d have to learn this new language from the ground up that, as far as I’m concerned, is only good for that one thing: making RPG Maker games.Īlso, RPG Maker games only run on Windows. Unity uses either UnityScript, Boo, or C#–it’s your choice. Moreover, the scripting language RPG Maker uses 1)might as well be Martian to me and 2)is pretty much useless to me outside of RPG Maker. And it can be quite an adventure finding scripts you’re allowed to use in commercial games. But since I want to do more than that, for me, it’s just okay and often kind of frustrating when I run into its limits.Ĭertain things that seem like they should be built-in options (more than four selections from “choice” menus, having your characters’ sprites show on the battlefield, an obvious way to add a condition for “Make this special thing happen when this technique is used in this battle”, options to animate enemies–or your battle sprites, for that matter, etc.) can only be done with scripts. If I only wanted to make typical JRPG-style games that only run on Windows, I’d likely think it was awesome. In the interest of other folks out there who might want to use it in their game-making endeavors, here’s my take on the thing. In that time, I’ve gotten fairly used to how it works and what it can do–and certain things it does poorly. So I’ve been working with RPG Maker VX Ace for almost three months now. RPG Maker VX Ace: Pros and Cons Posted on March 19th, 2014
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