While the game may be too easy on its default difficulty, one has to marvel at how satisfying and fluid the combat is in this game. I feel like they made huge strides in that department with the release of Dragon's Crown, and then they took combat to a whole other level with this superb Odin Sphere remake. Vanillaware has long been praised for their exquisite and distinctive hand-drawn 2D artwork, but they have been criticized in the past for featuring simplistic and repetitive combat design in their games. I'll kick things off with my vote for Odin Sphere: Leifthrasir. Some people prefer simple and tight while others might value the inclusion of RPG mechanics or fighting game-like complexity. "Best" is subjective, so please explain briefly why you are so fond of your personal selection's combat mechanics. So, everyone has a handful of favorite beat 'em up games that have earned their spots on the pedestal by virtue of their setting, characters, overall vibe, or just plain nostalgia.īut in this thread I'm asking you to pick the game that you feel has the best combat mechanics in particular. And in more recent years we've seen a slew of modern brawlers both from indie developers and bigger companies that attempt to expand upon the genre's tried-and-true combat designs in their own unique ways specific to each project. Shadow over Mystara) would maintain a simple control scheme but introduce a ton of variety to the combat via the inclusion of complex inventory and spell systems. Some of Capcom's coin-op beat 'em ups set in the Dungeons and Dragons universe (e.g. Guardian Heroes would become a cult classic on the Saturn for its robust combat system that allowed for insane combos. SNK had arcade entries like the Sengoku series that introduced fighting game-esque combination attacks with a varied moveset between distinct characters. These little advancements were how the genre was iterated upon for a long time while still maintaining its approachable, arcade-centric appeal.īut the genre would eventually play host to a number of games that strove to push combat mechanics much further, way beyond the simple attack/jump paradigm of their forebears. And then of course it was common in early brawlers to have several other options open up once you had gotten close enough to an enemy to grab them. Both buttons together would trigger a powerful special move at the cost of health, the timing of your attack button press at different heights in the air would result in different aerial attacks, double tapping or holding in one direction would trigger a sprint that could then be followed up with a sprinting attack or advanced movement technique. As time wore on and newer entries in the genre looked to one-up their predecessors we began to see developers experimenting with fleshing out the combat mechanics of their games by giving those same two buttons different contextual uses. The quarter-munchers of yore tended to utilize a two-button setup with one button being assigned to jumping and the other to attacking. He does not appear in the SFC port.The beat 'em up genre is one that has typically adhered to straightforward, simple combat mechanics rooted in its arcade origins. Tulks is a hulking wrestler type who fights with grapple moves.Zeldia is a large lizard-like creature who uses needles in its attacks.Kurokishi is a policewoman with purple hair.Belva is an almost entirely robotic cybernetic giant who fights evil spirits with a combination of brute strength and rocket-propelled legs.Iyo is a female monkey-like anthropomorph who has joined the humans in fighting evil supernatural creatures, and is somewhat based on Sun Wukong: the fabled Monkey King.Makai is the all-rounder and main protagonist, a young man who has a cybernetic weapon implanted into his arm.The game was ported to the Super Famicom later the same year with the name "Ghost Chaser Densei", though this version had to cut down the cutscenes, reduce the number of enemies on screen and lose half the playable characters due to having limited space on the cartridge. This syndicate has thrown in with a group of evil spirits and other demons, and so the city's officials have no other recourse than to call in experts to remove them. Denjin Makai ("Lightning God Makai" - while "makai" usually means "demon", in this case, the title is referring to the main character of the same name) is a 1994 Arcade game by WinkySoft and published by Banpresto in which six (or three) demon hunters - of the standard "fast and weak", "slow and heavy" and "all-rounder" mix - fight through a city to rid its streets of a crime syndicate in the near future of 2079.
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